Compare any two graphics cards:
GeForce GT 320 vs Radeon R9 M280X
IntroThe GeForce GT 320 features a core clock frequency of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is comprised of 72 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the Radeon R9 M280X, which makes use of a 28 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1375 MHz on this specific model. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 M280X will be 248% quicker than the GeForce GT 320 in general, due to its greater data rate. (explain)
Texel RateThe Radeon R9 M280X is quite a bit (approximately 289%) faster with regards to AF than the GeForce GT 320. (explain)
Pixel RateThe Radeon R9 M280X should be quite a bit (more or less 233%) faster with regards to full screen anti-aliasing than the GeForce GT 320, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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