Compare any two graphics cards:
Radeon HD 3470 512MB vs Radeon R9 M275X
IntroThe Radeon HD 3470 512MB features a clock speed of 800 MHz and a GDDR3 memory speed of 950 MHz. It also features a 128-bit bus, and makes use of a 55 nm design. It is made up of 40(8x5) SPUs, 4 TAUs, and 4 Raster Operation Units.Compare those specs to the Radeon R9 M275X, which comes with GPU clock speed of 900 MHz, and 2048 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R9 M275X should perform much faster than the Radeon HD 3470 512MB in general. (explain)
Texel RateThe Radeon R9 M275X is quite a bit (more or less 1025%) more effective at texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R9 M275X is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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