Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon R9 M270X
IntroThe GeForce 9600 GSO 1.5GB comes with a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 192-bit memory bus, and uses a 65 nm design. It is made up of 96 SPUs, 48 TAUs, and 12 ROPs.Compare those specifications to the Radeon R9 M270X, which makes use of a 28 nm design. AMD has clocked the core speed at 725 MHz. The GDDR5 RAM works at a speed of 1125 MHz on this specific card. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M270X should be 88% faster than the GeForce 9600 GSO 1.5GB in general, because of its greater data rate. (explain)
Texel RateThe Radeon R9 M270X is a little bit (approximately 10%) better at AF than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon R9 M270X is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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