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GeForce GTX 590 vs Radeon R9 M265X

Intro

The GeForce GTX 590 comes with a GPU core clock speed of 607 MHz, and the 1536 MB of GDDR5 memory runs at 855 MHz through a 384-bit bus. It also is comprised of 512 Stream Processors, 64 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon R9 M265X, which features a GPU core clock speed of 575 MHz, and 2048 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 TAUs, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should perform quite a bit faster than the Radeon R9 M265X overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 M265X 72000 MB/sec
Difference: 256320 (356%)

Texel Rate

The GeForce GTX 590 is quite a bit (approximately 238%) more effective at texture filtering than the Radeon R9 M265X. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon R9 M265X 23000 Mtexels/sec
Difference: 54696 (238%)

Pixel Rate

The GeForce GTX 590 will be much (about 533%) better at AA than the Radeon R9 M265X, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 M265X 9200 Mpixels/sec
Difference: 49072 (533%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 M265X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 M265X
Manufacturer nVidia AMD
Year March 2011 May 1 2014
Code Name GF110 Venus Pro
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 575 MHz
Memory Speed 3420 MHz (x2) 4500 MHz
Power (Max TDP) 365 watts (Unknown) watts
Bandwidth 328320 MB/sec 72000 MB/sec
Texel Rate 77696 Mtexels/sec 23000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 512 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 M265X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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