Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon R7 M265
IntroThe GeForce GTX 285 2GB features a GPU core clock speed of 648 MHz, and the 2048 MB of GDDR3 memory runs at 1242 MHz through a 512-bit bus. It also is made up of 240 SPUs, 80 TAUs, and 32 ROPs.Compare those specs to the Radeon R7 M265, which comes with GPU core speed of 725 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 285 2GB should perform much faster than the Radeon R7 M265 overall. (explain)
Texel RateThe GeForce GTX 285 2GB should be quite a bit (more or less 198%) more effective at AF than the Radeon R7 M265. (explain)
Pixel RateThe GeForce GTX 285 2GB is a lot (more or less 258%) faster with regards to FSAA than the Radeon R7 M265, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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