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GeForce GTX 260 Core 216 vs Radeon R7 M265

Intro

The GeForce GTX 260 Core 216 features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 216 SPUs as well as 72 TAUs and 28 ROPs.

Compare those specifications to the Radeon R7 M265, which features a core clock speed of 725 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 260 Core 216 should be quite a bit faster than the Radeon R7 M265 in general. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 79888 (250%)

Texel Rate

The GeForce GTX 260 Core 216 will be much (more or less 138%) better at texture filtering than the Radeon R7 M265. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 24072 (138%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 260 Core 216 is a better choice, by far. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 10328 (178%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon R7 M265
Manufacturer nVidia AMD
Year September 16, 2008 May 1 2014
Code Name G200 Opal XT
Memory 896 MB 2048 MB
Core Speed 576 MHz 725 MHz
Memory Speed 1998 MHz 2000 MHz
Power (Max TDP) 202 watts (Unknown) watts
Bandwidth 111888 MB/sec 32000 MB/sec
Texel Rate 41472 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 216 384
Texture Mapping Units 72 24
Render Output Units 28 8
Bus Type GDDR3 DDR3
Bus Width 448-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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