Compare any two graphics cards:
GeForce GTX 275 vs Radeon R7 M265
IntroThe GeForce GTX 275 features a core clock speed of 633 MHz and a GDDR3 memory frequency of 1134 MHz. It also uses a 448-bit memory bus, and uses a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 28 ROPs.Compare that to the Radeon R7 M265, which features GPU core speed of 725 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 275 should perform quite a bit faster than the Radeon R7 M265 overall. (explain)
Texel RateThe GeForce GTX 275 should be much (about 191%) faster with regards to AF than the Radeon R7 M265. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 275 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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