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GeForce GT 230 vs Radeon R7 M265

Intro

The GeForce GT 230 comes with core clock speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of DDR3 memory. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

Compare that to the Radeon R7 M265, which comes with GPU core speed of 725 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 128-bit bus. It also is made up of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GT 230 should perform a small bit faster than the Radeon R7 M265 overall. (explain)

GeForce GT 230 38400 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 6400 (20%)

Texel Rate

The Radeon R7 M265 should be much (more or less 98%) more effective at anisotropic filtering than the GeForce GT 230. (explain)

Radeon R7 M265 17400 Mtexels/sec
GeForce GT 230 8800 Mtexels/sec
Difference: 8600 (98%)

Pixel Rate

The Radeon R7 M265 should be a lot (approximately 32%) better at AA than the GeForce GT 230, and will be able to handle higher screen resolutions more effectively. (explain)

Radeon R7 M265 5800 Mpixels/sec
GeForce GT 230 4400 Mpixels/sec
Difference: 1400 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 230

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 230 Radeon R7 M265
Manufacturer nVidia AMD
Year October 2009 May 1 2014
Code Name GT218 Opal XT
Memory 1536 MB 2048 MB
Core Speed 550 MHz 725 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 38400 MB/sec 32000 MB/sec
Texel Rate 8800 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 32 384
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 260 million (Unknown) million
Bus PCIe 2.0 PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 230

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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