Compare any two graphics cards:
VS

GeForce GTX 470 vs Radeon R7 M265

Intro

The GeForce GTX 470 features a GPU clock speed of 607 MHz, and the 1280 MB of GDDR5 RAM runs at 837 MHz through a 320-bit bus. It also features 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specifications to the Radeon R7 M265, which has a clock frequency of 725 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 M265 3256 points
GeForce GTX 470 2937 points
Difference: 319 (11%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 470 should be 319% quicker than the Radeon R7 M265 overall, because of its higher data rate. (explain)

GeForce GTX 470 133920 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 101920 (319%)

Texel Rate

The GeForce GTX 470 should be a lot (about 95%) better at texture filtering than the Radeon R7 M265. (explain)

GeForce GTX 470 33992 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 16592 (95%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 470 is the winner, by far. (explain)

GeForce GTX 470 24280 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 18480 (319%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 470 Radeon R7 M265
Manufacturer nVidia AMD
Year March 2010 May 1 2014
Code Name GF100 Opal XT
Memory 1280 MB 2048 MB
Core Speed 607 MHz 725 MHz
Memory Speed 3348 MHz 2000 MHz
Power (Max TDP) 215 watts (Unknown) watts
Bandwidth 133920 MB/sec 32000 MB/sec
Texel Rate 33992 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 448 384
Texture Mapping Units 56 24
Render Output Units 40 8
Bus Type GDDR5 DDR3
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield