Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs Radeon R7 M265

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 RAM is set to run at a frequency of 1002 MHz on this specific model. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon R7 M265, which features a core clock frequency of 725 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
Radeon R7 M265 3256 points
Difference: 210 (6%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti is 301% faster than the Radeon R7 M265 in general, due to its greater data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 96256 (301%)

Texel Rate

The GeForce GTX 560 Ti will be quite a bit (approximately 202%) faster with regards to anisotropic filtering than the Radeon R7 M265. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 35208 (202%)

Pixel Rate

The GeForce GTX 560 Ti is a lot (approximately 354%) faster with regards to AA than the Radeon R7 M265, and will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 20504 (354%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti Radeon R7 M265
Manufacturer nVidia AMD
Year January 2011 May 1 2014
Code Name GF114 Opal XT
Memory 1024 MB 2048 MB
Core Speed 822 MHz 725 MHz
Memory Speed 4008 MHz 2000 MHz
Power (Max TDP) 170 watts (Unknown) watts
Bandwidth 128256 MB/sec 32000 MB/sec
Texel Rate 52608 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 64 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield