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Geforce GTX 680 vs Radeon R7 M265

Intro

The Geforce GTX 680 comes with a clock frequency of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon R7 M265, which comes with GPU clock speed of 725 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 128-bit bus. It also features 384 SPUs, 24 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon R7 M265 3256 points
Difference: 4394 (135%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
Radeon R7 M265 14 Mh/s
Difference: 2 (14%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Geforce GTX 680 should perform quite a bit faster than the Radeon R7 M265 overall. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 160256 (501%)

Texel Rate

The Geforce GTX 680 should be much (more or less 640%) better at anisotropic filtering than the Radeon R7 M265. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 111368 (640%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 680 is the winner, by far. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 26392 (455%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R7 M265
Manufacturer nVidia AMD
Year March 2012 May 1 2014
Code Name GK104 Opal XT
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 725 MHz
Memory Speed 6008 MHz 2000 MHz
Power (Max TDP) 195 watts (Unknown) watts
Bandwidth 192256 MB/sec 32000 MB/sec
Texel Rate 128768 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 1536 384
Texture Mapping Units 128 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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