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Geforce GTX 690 vs Radeon R7 M265

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this particular card. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon R7 M265, which uses a 28 nm design. AMD has set the core speed at 725 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this model. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R7 M265 3256 points
Difference: 9855 (303%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should theoretically be quite a bit superior to the Radeon R7 M265 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 352512 (1102%)

Texel Rate

The Geforce GTX 690 should be much (more or less 1246%) faster with regards to texture filtering than the Radeon R7 M265. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 216840 (1246%)

Pixel Rate

The Geforce GTX 690 should be much (more or less 910%) faster with regards to FSAA than the Radeon R7 M265, and able to handle higher resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 52760 (910%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R7 M265
Manufacturer nVidia AMD
Year April 2012 May 1 2014
Code Name GK104 Opal XT
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 725 MHz
Memory Speed 6008 MHz (x2) 2000 MHz
Power (Max TDP) 300 watts (Unknown) watts
Bandwidth 384512 MB/sec 32000 MB/sec
Texel Rate 234240 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 1536 (x2) 384
Texture Mapping Units 128 (x2) 24
Render Output Units 32 (x2) 8
Bus Type GDDR5 DDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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