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GeForce 9800 GTX vs Radeon R7 M260X

Intro

The GeForce 9800 GTX comes with core speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon R7 M260X, which features core speeds of 825 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 9800 GTX should in theory be a little bit faster than the Radeon R7 M260X overall. (explain)

GeForce 9800 GTX 70400 MB/sec
Radeon R7 M260X 64000 MB/sec
Difference: 6400 (10%)

Texel Rate

The GeForce 9800 GTX will be much (about 118%) more effective at texture filtering than the Radeon R7 M260X. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
Radeon R7 M260X 19800 Mtexels/sec
Difference: 23400 (118%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GTX is superior to the Radeon R7 M260X, and very much so. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
Radeon R7 M260X 6600 Mpixels/sec
Difference: 4200 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GTX

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GTX Radeon R7 M260X
Manufacturer nVidia AMD
Year April 2008 June 2014
Code Name G92 Opal
Memory 512 MB 2048 MB
Core Speed 675 MHz 825 MHz
Memory Speed 2200 MHz 4000 MHz
Power (Max TDP) 140 watts (Unknown) watts
Bandwidth 70400 MB/sec 64000 MB/sec
Texel Rate 43200 Mtexels/sec 19800 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 128 384
Texture Mapping Units 64 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GTX

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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