Compare any two graphics cards:
Radeon HD 3850 512MB vs Radeon R7 M260X
IntroThe Radeon HD 3850 512MB uses a 55 nm design. AMD has set the core speed at 668 MHz. The GDDR3 RAM runs at a speed of 828 MHz on this particular model. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.Compare those specs to the Radeon R7 M260X, which makes use of a 28 nm design. AMD has set the core frequency at 825 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this particular card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R7 M260X should in theory be quite a bit faster than the Radeon HD 3850 512MB in general. (explain)
Texel RateThe Radeon R7 M260X should be much (more or less 85%) more effective at anisotropic filtering than the Radeon HD 3850 512MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 3850 512MB is superior to the Radeon R7 M260X, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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