Compare any two graphics cards:
Radeon HD 4350 vs Radeon R7 M260X
IntroThe Radeon HD 4350 uses a 55 nm design. AMD has set the core frequency at 575 MHz. The DDR2 memory is set to run at a speed of 500 MHz on this model. It features 80(16x5) SPUs as well as 8 TAUs and 4 Rasterization Operator Units.Compare that to the Radeon R7 M260X, which comes with a clock speed of 825 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R7 M260X should perform much faster than the Radeon HD 4350 overall. (explain)
Texel RateThe Radeon R7 M260X is quite a bit (approximately 330%) better at anisotropic filtering than the Radeon HD 4350. (explain)
Pixel RateThe Radeon R7 M260X will be quite a bit (more or less 187%) more effective at AA than the Radeon HD 4350, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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