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GeForce GTX 465 vs Radeon R7 M260X

Intro

The GeForce GTX 465 makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory runs at a speed of 802 MHz on this specific card. It features 352 SPUs as well as 44 TAUs and 32 ROPs.

Compare those specs to the Radeon R7 M260X, which comes with a clock frequency of 825 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 465 should perform much faster than the Radeon R7 M260X overall. (explain)

GeForce GTX 465 102592 MB/sec
Radeon R7 M260X 64000 MB/sec
Difference: 38592 (60%)

Texel Rate

The GeForce GTX 465 is quite a bit (about 35%) faster with regards to AF than the Radeon R7 M260X. (explain)

GeForce GTX 465 26708 Mtexels/sec
Radeon R7 M260X 19800 Mtexels/sec
Difference: 6908 (35%)

Pixel Rate

The GeForce GTX 465 should be much (approximately 194%) better at full screen anti-aliasing than the Radeon R7 M260X, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon R7 M260X 6600 Mpixels/sec
Difference: 12824 (194%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

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Radeon R7 M260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon R7 M260X
Manufacturer nVidia AMD
Year May 2010 June 2014
Code Name GF100 Opal
Memory 1024 MB 2048 MB
Core Speed 607 MHz 825 MHz
Memory Speed 3208 MHz 4000 MHz
Power (Max TDP) 200 watts (Unknown) watts
Bandwidth 102592 MB/sec 64000 MB/sec
Texel Rate 26708 Mtexels/sec 19800 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 352 384
Texture Mapping Units 44 24
Render Output Units 32 8
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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