Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon R7 M260X
IntroThe GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 memory runs at a speed of 1350 MHz on this card. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the Radeon R7 M260X, which uses a 28 nm design. AMD has set the core speed at 825 MHz. The GDDR5 memory works at a speed of 1000 MHz on this model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 650 Ti, in theory, should perform much faster than the Radeon R7 M260X in general. (explain)
Texel RateThe GeForce GTX 650 Ti should be a lot (about 200%) faster with regards to anisotropic filtering than the Radeon R7 M260X. (explain)
Pixel RateThe GeForce GTX 650 Ti should be quite a bit (more or less 125%) faster with regards to full screen anti-aliasing than the Radeon R7 M260X, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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