Compare any two graphics cards:
VS

Radeon R7 M260X vs Radeon R9 295X2

Intro

The Radeon R7 M260X comes with a GPU core speed of 825 MHz, and the 2048 MB of GDDR5 memory is set to run at 1000 MHz through a 128-bit bus. It also features 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the Radeon R9 295X2, which comes with a core clock frequency of 1018 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 512-bit bus, and uses a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 is 900% quicker than the Radeon R7 M260X overall, because of its higher bandwidth. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon R7 M260X 64000 MB/sec
Difference: 576000 (900%)

Texel Rate

The Radeon R9 295X2 is a lot (about 1710%) more effective at texture filtering than the Radeon R7 M260X. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon R7 M260X 19800 Mtexels/sec
Difference: 338536 (1710%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R9 295X2 is the winner, and very much so. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon R7 M260X 6600 Mpixels/sec
Difference: 123704 (1874%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon R7 M260X

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon R7 M260X Radeon R9 295X2
Manufacturer AMD AMD
Year June 2014 April 2014
Code Name Opal Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 825 MHz 1018 MHz (x2)
Memory Speed 4000 MHz 5000 MHz (x2)
Power (Max TDP) (Unknown) watts 500 watts
Bandwidth 64000 MB/sec 640000 MB/sec
Texel Rate 19800 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 384 2816 (x2)
Texture Mapping Units 24 176 (x2)
Render Output Units 8 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x8 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon R7 M260X

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield