Compare any two graphics cards:
Radeon HD 4670 512MB vs Radeon R7 M260
IntroThe Radeon HD 4670 512MB has a GPU clock speed of 750 MHz, and the 512 MB of GDDR4/GDDR3/DDR3/DDR2 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 320(64x5) Stream Processors, 32 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the Radeon R7 M260, which makes use of a 28 nm design. AMD has clocked the core frequency at 715 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this particular model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 4670 512MB should be 100% quicker than the Radeon R7 M260 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 4670 512MB is quite a bit (approximately 40%) better at anisotropic filtering than the Radeon R7 M260. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 4670 512MB is superior to the Radeon R7 M260, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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