Compare any two graphics cards:
Radeon HD 4830 512MB vs Radeon R7 M260
IntroThe Radeon HD 4830 512MB makes use of a 55 nm design. AMD has clocked the core frequency at 575 MHz. The GDDR3 memory runs at a speed of 900 MHz on this specific card. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the Radeon R7 M260, which uses a 28 nm design. AMD has set the core speed at 715 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this model. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 4830 512MB should perform much faster than the Radeon R7 M260 overall. (explain)
Texel RateThe Radeon HD 4830 512MB should be a little bit (approximately 7%) more effective at AF than the Radeon R7 M260. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 4830 512MB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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