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GeForce GT 230 vs Radeon R7 M260

Intro

The GeForce GT 230 has a GPU clock speed of 550 MHz, and the 1536 MB of DDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also features 32 SPUs, 16 TAUs, and 8 ROPs.

Compare that to the Radeon R7 M260, which comes with GPU core speed of 715 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also is made up of 384 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GT 230 should theoretically perform a lot faster than the Radeon R7 M260 overall. (explain)

GeForce GT 230 38400 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 22400 (140%)

Texel Rate

The Radeon R7 M260 is much (approximately 95%) more effective at AF than the GeForce GT 230. (explain)

Radeon R7 M260 17160 Mtexels/sec
GeForce GT 230 8800 Mtexels/sec
Difference: 8360 (95%)

Pixel Rate

The Radeon R7 M260 should be a lot (about 30%) better at FSAA than the GeForce GT 230, and capable of handling higher resolutions while still performing well. (explain)

Radeon R7 M260 5720 Mpixels/sec
GeForce GT 230 4400 Mpixels/sec
Difference: 1320 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 230

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 230 Radeon R7 M260
Manufacturer nVidia AMD
Year October 2009 June 2014
Code Name GT218 Opal/Topaz
Memory 1536 MB 2048 MB
Core Speed 550 MHz 715 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 38400 MB/sec 16000 MB/sec
Texel Rate 8800 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 32 384
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 192-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 260 million (Unknown) million
Bus PCIe 2.0 PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 230

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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