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Radeon HD 3870 X2 1GB vs Radeon R7 M260

Intro

The Radeon HD 3870 X2 1GB has a clock frequency of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon R7 M260, which makes use of a 28 nm design. AMD has clocked the core speed at 715 MHz. The DDR3 RAM is set to run at a frequency of 1000 MHz on this model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3870 X2 1GB should in theory be quite a bit superior to the Radeon R7 M260 overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 128128 (801%)

Texel Rate

The Radeon HD 3870 X2 1GB should be much (more or less 54%) faster with regards to texture filtering than the Radeon R7 M260. (explain)

Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 9240 (54%)

Pixel Rate

The Radeon HD 3870 X2 1GB will be much (approximately 362%) faster with regards to anti-aliasing than the Radeon R7 M260, and able to handle higher resolutions while still performing well. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 20680 (362%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 1GB

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 1GB Radeon R7 M260
Manufacturer AMD AMD
Year Jan 28, 2008 June 2014
Code Name R680 Opal/Topaz
Memory 1024 MB (x2) 2048 MB
Core Speed 825 MHz (x2) 715 MHz
Memory Speed 2252 MHz (x2) 2000 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 144128 MB/sec 16000 MB/sec
Texel Rate 26400 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 320(64x5) (x2) 384
Texture Mapping Units 16 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR4 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 55 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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