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GeForce GTS 450 vs Radeon R7 M260

Intro

The GeForce GTS 450 has a clock speed of 783 MHz and a GDDR5 memory speed of 902 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon R7 M260, which comes with a clock frequency of 715 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTS 450 1453 points
Radeon R7 M260 1120 points
Difference: 333 (30%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTS 450, in theory, should perform a lot faster than the Radeon R7 M260 overall. (explain)

GeForce GTS 450 57728 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 41728 (261%)

Texel Rate

The GeForce GTS 450 is quite a bit (approximately 46%) faster with regards to anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTS 450 25056 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 7896 (46%)

Pixel Rate

The GeForce GTS 450 should be quite a bit (more or less 119%) better at full screen anti-aliasing than the Radeon R7 M260, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTS 450 12528 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 6808 (119%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 Radeon R7 M260
Manufacturer nVidia AMD
Year September 2010 June 2014
Code Name GF106 Opal/Topaz
Memory 512 MB 2048 MB
Core Speed 783 MHz 715 MHz
Memory Speed 3608 MHz 2000 MHz
Power (Max TDP) 106 watts (Unknown) watts
Bandwidth 57728 MB/sec 16000 MB/sec
Texel Rate 25056 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 192 384
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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