Compare any two graphics cards:
GeForce GTX 580 vs Radeon R7 M260
IntroThe GeForce GTX 580 features a clock speed of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 384-bit bus, and makes use of a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 ROPs.Compare those specifications to the Radeon R7 M260, which makes use of a 28 nm design. AMD has set the core frequency at 715 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this specific card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 580 should in theory be a lot superior to the Radeon R7 M260 overall. (explain)
Texel RateThe GeForce GTX 580 should be a lot (about 188%) more effective at anisotropic filtering than the Radeon R7 M260. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 580 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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