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GeForce GTX 590 vs Radeon R7 M260

Intro

The GeForce GTX 590 comes with a GPU core speed of 607 MHz, and the 1536 MB of GDDR5 memory is set to run at 855 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specs to the Radeon R7 M260, which features a clock frequency of 715 MHz and a DDR3 memory speed of 1000 MHz. It also features a 64-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon R7 M260 1120 points
Difference: 5560 (496%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 590 should in theory be much faster than the Radeon R7 M260 overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 312320 (1952%)

Texel Rate

The GeForce GTX 590 will be quite a bit (approximately 353%) more effective at texture filtering than the Radeon R7 M260. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 60536 (353%)

Pixel Rate

The GeForce GTX 590 should be quite a bit (more or less 919%) faster with regards to full screen anti-aliasing than the Radeon R7 M260, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 52552 (919%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R7 M260
Manufacturer nVidia AMD
Year March 2011 June 2014
Code Name GF110 Opal/Topaz
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 715 MHz
Memory Speed 3420 MHz (x2) 2000 MHz
Power (Max TDP) 365 watts (Unknown) watts
Bandwidth 328320 MB/sec 16000 MB/sec
Texel Rate 77696 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 512 (x2) 384
Texture Mapping Units 64 (x2) 24
Render Output Units 48 (x2) 8
Bus Type GDDR5 DDR3
Bus Width 384-bit (x2) 64-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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