Compare any two graphics cards:
Radeon HD 4850 2GB vs Radeon R5 M255
IntroThe Radeon HD 4850 2GB has a core clock speed of 625 MHz and a GDDR4 memory speed of 993 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the Radeon R5 M255, which has a core clock speed of 940 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 64-bit memory bus, and uses a 28 nm design. It is made up of 320 SPUs, 20 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon HD 4850 2GB should be quite a bit faster than the Radeon R5 M255 in general. (explain)
Texel RateThe Radeon HD 4850 2GB should be a lot (more or less 33%) better at AF than the Radeon R5 M255. (explain)
Pixel RateThe Radeon HD 4850 2GB is quite a bit (approximately 33%) better at AA than the Radeon R5 M255, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!