Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon R5 M255
IntroThe GeForce GTX 285 1GB comes with a GPU core clock speed of 648 MHz, and the 1024 MB of GDDR3 RAM runs at 1242 MHz through a 512-bit bus. It also is comprised of 240 Stream Processors, 80 TAUs, and 32 ROPs.Compare all that to the Radeon R5 M255, which features a clock speed of 940 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 285 1GB is 894% faster than the Radeon R5 M255 overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 285 1GB will be a lot (approximately 176%) faster with regards to anisotropic filtering than the Radeon R5 M255. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 285 1GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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