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Radeon HD 3870 X2 1GB vs Radeon R5 M255

Intro

The Radeon HD 3870 X2 1GB features a core clock frequency of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon R5 M255, which features core clock speeds of 940 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs as well as 20 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3870 X2 1GB should in theory be much superior to the Radeon R5 M255 overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
Radeon R5 M255 16000 MB/sec
Difference: 128128 (801%)

Texel Rate

The Radeon HD 3870 X2 1GB will be quite a bit (about 40%) faster with regards to texture filtering than the Radeon R5 M255. (explain)

Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Radeon R5 M255 18800 Mtexels/sec
Difference: 7600 (40%)

Pixel Rate

The Radeon HD 3870 X2 1GB should be much (about 251%) more effective at FSAA than the Radeon R5 M255, and should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Radeon R5 M255 7520 Mpixels/sec
Difference: 18880 (251%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 1GB Radeon R5 M255
Manufacturer AMD AMD
Year Jan 28, 2008 June 2014
Code Name R680 Jet Pro
Memory 1024 MB (x2) 2048 MB
Core Speed 825 MHz (x2) 940 MHz
Memory Speed 2252 MHz (x2) 2000 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 144128 MB/sec 16000 MB/sec
Texel Rate 26400 Mtexels/sec 18800 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 7520 Mpixels/sec
Unified Shaders 320(64x5) (x2) 320
Texture Mapping Units 16 (x2) 20
Render Output Units 16 (x2) 8
Bus Type GDDR4 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 55 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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