Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon R5 M255
IntroThe GeForce GT 340 1GB makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 memory runs at a speed of 850 MHz on this model. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.Compare those specs to the Radeon R5 M255, which features a clock speed of 940 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 64-bit memory bus, and makes use of a 28 nm design. It is comprised of 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GT 340 1GB should in theory be a lot superior to the Radeon R5 M255 overall. (explain)
Texel RateThe Radeon R5 M255 will be just a bit (approximately 7%) more effective at texture filtering than the GeForce GT 340 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R5 M255 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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