Compare any two graphics cards:
Radeon HD 6450 (OEM) vs Radeon R5 M255
IntroThe Radeon HD 6450 (OEM) comes with a GPU clock speed of 625 MHz, and the 512 MB of GDDR3 memory is set to run at 800 MHz through a 64-bit bus. It also is comprised of 160 SPUs, 8 TAUs, and 4 ROPs.Compare those specs to the Radeon R5 M255, which makes use of a 28 nm design. AMD has clocked the core speed at 940 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this particular model. It features 320 SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R5 M255 should in theory be a lot superior to the Radeon HD 6450 (OEM) overall. (explain)
Texel RateThe Radeon R5 M255 will be quite a bit (about 276%) faster with regards to AF than the Radeon HD 6450 (OEM). (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R5 M255 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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