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GeForce GTX 660 vs Radeon R5 M255

Intro

The GeForce GTX 660 features a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 192-bit bus. It also features 960 Stream Processors, 80 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the Radeon R5 M255, which has core speeds of 940 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs as well as 20 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 will be 801% faster than the Radeon R5 M255 overall, because of its greater data rate. (explain)

GeForce GTX 660 144192 MB/sec
Radeon R5 M255 16000 MB/sec
Difference: 128192 (801%)

Texel Rate

The GeForce GTX 660 will be much (approximately 317%) better at texture filtering than the Radeon R5 M255. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon R5 M255 18800 Mtexels/sec
Difference: 59600 (317%)

Pixel Rate

The GeForce GTX 660 will be much (more or less 213%) better at FSAA than the Radeon R5 M255, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon R5 M255 7520 Mpixels/sec
Difference: 16000 (213%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon R5 M255

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon R5 M255
Manufacturer nVidia AMD
Year September 2012 June 2014
Code Name GK106 Jet Pro
Memory 2048 MB 2048 MB
Core Speed 980 MHz 940 MHz
Memory Speed 6008 MHz 2000 MHz
Power (Max TDP) 140 watts (Unknown) watts
Bandwidth 144192 MB/sec 16000 MB/sec
Texel Rate 78400 Mtexels/sec 18800 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 7520 Mpixels/sec
Unified Shaders 960 320
Texture Mapping Units 80 20
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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