Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Radeon R5 M230
IntroThe GeForce 8600 GT 1GB GDDR3 comes with core clock speeds of 540 MHz on the GPU, and 700 MHz on the 1024 MB of GDDR3 RAM. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare those specifications to the Radeon R5 M230, which makes use of a 28 nm design. AMD has clocked the core frequency at 780 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this specific card. It features 320 SPUs as well as 20 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 8600 GT 1GB GDDR3 will be 40% quicker than the Radeon R5 M230 in general, because of its higher data rate. (explain)
Texel RateThe Radeon R5 M230 will be a lot (more or less 81%) more effective at AF than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce 8600 GT 1GB GDDR3 is quite a bit (approximately 38%) better at full screen anti-aliasing than the Radeon R5 M230, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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