Compare any two graphics cards:
GeForce 8300 GS (OEM) vs Radeon R5 M230
IntroThe GeForce 8300 GS (OEM) has a GPU core speed of 450 MHz, and the 128 MB of DDR2 memory is set to run at 400 MHz through a 64-bit bus. It also is made up of 8 Stream Processors, 4 TAUs, and 2 ROPs.Compare those specs to the Radeon R5 M230, which uses a 28 nm design. AMD has set the core frequency at 780 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this specific card. It features 320 SPUs along with 20 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon R5 M230 will be 150% faster than the GeForce 8300 GS (OEM) overall, due to its higher data rate. (explain)
Texel RateThe Radeon R5 M230 will be much (about 767%) more effective at AF than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe Radeon R5 M230 is much (approximately 247%) faster with regards to AA than the GeForce 8300 GS (OEM), and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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