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GeForce 8600 GTS vs Radeon R5 M230

Intro

The GeForce 8600 GTS features core speeds of 675 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.

Compare those specs to the Radeon R5 M230, which uses a 28 nm design. AMD has set the core speed at 780 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this particular model. It features 320 SPUs along with 20 Texture Address Units and 4 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce 8600 GTS should be much faster than the Radeon R5 M230 overall. (explain)

GeForce 8600 GTS 32000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 16000 (100%)

Texel Rate

The Radeon R5 M230 will be a lot (about 44%) better at texture filtering than the GeForce 8600 GTS. (explain)

Radeon R5 M230 15600 Mtexels/sec
GeForce 8600 GTS 10800 Mtexels/sec
Difference: 4800 (44%)

Pixel Rate

The GeForce 8600 GTS should be much (about 73%) better at anti-aliasing than the Radeon R5 M230, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce 8600 GTS 5400 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 2280 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GTS

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GTS Radeon R5 M230
Manufacturer nVidia AMD
Year April 2007 2014
Code Name G84 Jet Pro
Memory 512 MB 2048 MB
Core Speed 675 MHz 780 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 32000 MB/sec 16000 MB/sec
Texel Rate 10800 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 32 320
Texture Mapping Units 16 20
Render Output Units 8 4
Bus Type GDDR3 DDR3
Bus Width 128-bit 64-bit
Fab Process 80 nm 28 nm
Transistors 289 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 8600 GTS

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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