Compare any two graphics cards:
Radeon HD 4670 512MB vs Radeon R5 M230
IntroThe Radeon HD 4670 512MB has a GPU clock speed of 750 MHz, and the 512 MB of GDDR4/GDDR3/DDR3/DDR2 memory runs at 1000 MHz through a 128-bit bus. It also is comprised of 320(64x5) Stream Processors, 32 TAUs, and 8 ROPs.Compare those specifications to the Radeon R5 M230, which features a clock frequency of 780 MHz and a DDR3 memory speed of 1000 MHz. It also features a 64-bit bus, and uses a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 4670 512MB should perform quite a bit faster than the Radeon R5 M230 overall. (explain)
Texel RateThe Radeon HD 4670 512MB will be quite a bit (more or less 54%) more effective at anisotropic filtering than the Radeon R5 M230. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 4670 512MB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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