Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon R5 M230
IntroThe GeForce GTX 285 1GB comes with a GPU clock speed of 648 MHz, and the 1024 MB of GDDR3 memory runs at 1242 MHz through a 512-bit bus. It also features 240 Stream Processors, 80 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon R5 M230, which makes use of a 28 nm design. AMD has set the core frequency at 780 MHz. The DDR3 RAM works at a speed of 1000 MHz on this model. It features 320 SPUs along with 20 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 285 1GB, in theory, should perform quite a bit faster than the Radeon R5 M230 in general. (explain)
Texel RateThe GeForce GTX 285 1GB will be much (approximately 232%) better at texture filtering than the Radeon R5 M230. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 285 1GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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