Compare any two graphics cards:
Radeon HD 6970 vs Radeon R5 M230
IntroThe Radeon HD 6970 features a GPU clock speed of 880 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1375 MHz through a 256-bit bus. It also features 1536 SPUs, 96 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon R5 M230, which makes use of a 28 nm design. AMD has set the core speed at 780 MHz. The DDR3 memory works at a frequency of 1000 MHz on this model. It features 320 SPUs along with 20 Texture Address Units and 4 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 6970, in theory, should perform quite a bit faster than the Radeon R5 M230 in general. (explain)
Texel RateThe Radeon HD 6970 is much (more or less 442%) better at texture filtering than the Radeon R5 M230. (explain)
Pixel RateThe Radeon HD 6970 should be a lot (approximately 803%) faster with regards to anti-aliasing than the Radeon R5 M230, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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