Compare any two graphics cards:
GeForce GTX 460 2GB vs Radeon R5 M230
IntroThe GeForce GTX 460 2GB features a GPU clock speed of 675 MHz, and the 2048 MB of GDDR5 memory is set to run at 900 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon R5 M230, which comes with GPU core speed of 780 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also is comprised of 320 SPUs, 20 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GTX 460 2GB is 620% quicker than the Radeon R5 M230 overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 460 2GB will be quite a bit (approximately 142%) more effective at AF than the Radeon R5 M230. (explain)
Pixel RateThe GeForce GTX 460 2GB is a lot (more or less 592%) more effective at full screen anti-aliasing than the Radeon R5 M230, and also able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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