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Geforce GTX 690 vs Radeon R5 M230

Intro

The Geforce GTX 690 has a core clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon R5 M230, which comes with GPU clock speed of 780 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also features 320 Stream Processors, 20 Texture Address Units, and 4 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R5 M230 1281 points
Difference: 11830 (923%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should theoretically be much better than the Radeon R5 M230 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 368512 (2303%)

Texel Rate

The Geforce GTX 690 should be much (approximately 1402%) faster with regards to AF than the Radeon R5 M230. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 218640 (1402%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 690 is a better choice, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 55440 (1777%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R5 M230
Manufacturer nVidia AMD
Year April 2012 2014
Code Name GK104 Jet Pro
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 780 MHz
Memory Speed 6008 MHz (x2) 2000 MHz
Power (Max TDP) 300 watts (Unknown) watts
Bandwidth 384512 MB/sec 16000 MB/sec
Texel Rate 234240 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 1536 (x2) 320
Texture Mapping Units 128 (x2) 20
Render Output Units 32 (x2) 4
Bus Type GDDR5 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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