Compare any two graphics cards:
Geforce GTX 770 vs Radeon R5 M230
IntroThe Geforce GTX 770 features a core clock speed of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon R5 M230, which comes with GPU clock speed of 780 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 64-bit bus. It also is made up of 320 Stream Processors, 20 TAUs, and 4 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Geforce GTX 770 should in theory be much better than the Radeon R5 M230 overall. (explain)
Texel RateThe Geforce GTX 770 is quite a bit (approximately 758%) better at texture filtering than the Radeon R5 M230. (explain)
Pixel RateThe Geforce GTX 770 should be much (more or less 973%) more effective at AA than the Radeon R5 M230, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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