Compare any two graphics cards:
GeForce 8400 GS 512MB vs GeForce GTX 980M
IntroThe GeForce 8400 GS 512MB features a GPU clock speed of 650 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 64-bit bus. It also is comprised of 16 SPUs, 8 TAUs, and 4 Raster Operation Units.Compare that to the GeForce GTX 980M, which has GPU core speed of 1038 MHz, and 4096 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also features 1536 Stream Processors, 96 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 980M should perform much faster than the GeForce 8400 GS 512MB overall. (explain)
Texel RateThe GeForce GTX 980M will be a lot (more or less 1816%) better at texture filtering than the GeForce 8400 GS 512MB. (explain)
Pixel RateThe GeForce GTX 980M will be a lot (about 2455%) faster with regards to anti-aliasing than the GeForce 8400 GS 512MB, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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