Compare any two graphics cards:
GeForce GTX 980M vs Radeon HD 5550
IntroThe GeForce GTX 980M uses a 28 nm design. nVidia has clocked the core frequency at 1038 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this specific card. It features 1536 SPUs along with 96 Texture Address Units and 64 Rasterization Operator Units.Compare all that to the Radeon HD 5550, which uses a 40 nm design. AMD has set the core speed at 550 MHz. The DDR2 RAM is set to run at a frequency of 400 MHz on this particular card. It features 320(64x5) SPUs along with 16 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 980M should perform quite a bit faster than the Radeon HD 5550 in general. (explain)
Texel RateThe GeForce GTX 980M will be much (more or less 1032%) better at AF than the Radeon HD 5550. (explain)
Pixel RateThe GeForce GTX 980M will be quite a bit (approximately 1410%) more effective at AA than the Radeon HD 5550, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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