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GeForce GTX 980M vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 980M makes use of a 28 nm design. nVidia has clocked the core frequency at 1038 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this particular card. It features 1536 SPUs as well as 96 TAUs and 64 ROPs.

Compare all that to the Radeon HD 3870 X2 512MB, which has clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 980M should theoretically be a bit better than the Radeon HD 3870 X2 512MB overall. (explain)

GeForce GTX 980M 128000 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 12800 (11%)

Texel Rate

The GeForce GTX 980M should be a lot (approximately 277%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 73248 (277%)

Pixel Rate

The GeForce GTX 980M should be quite a bit (approximately 152%) faster with regards to full screen anti-aliasing than the Radeon HD 3870 X2 512MB, and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 40032 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year October 7 2014 Jan 28, 2008
Code Name GM204 R680
Memory 4096 MB 512 MB (x2)
Core Speed 1038 MHz 825 MHz (x2)
Memory Speed 4000 MHz 1800 MHz (x2)
Power (Max TDP) 100 watts (Unknown) watts
Bandwidth 128000 MB/sec 115200 MB/sec
Texel Rate 99648 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1536 320(64x5) (x2)
Texture Mapping Units 96 16 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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