Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs GeForce GTX 980M

Intro

The GeForce GTX 460 (OEM) has clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 980M, which comes with GPU clock speed of 1038 MHz, and 4096 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 96 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980M should in theory be a little bit superior to the GeForce GTX 460 (OEM) overall. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 19200 (18%)

Texel Rate

The GeForce GTX 980M should be quite a bit (approximately 174%) better at texture filtering than the GeForce GTX 460 (OEM). (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 63248 (174%)

Pixel Rate

The GeForce GTX 980M will be a lot (more or less 219%) more effective at anti-aliasing than the GeForce GTX 460 (OEM), and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 460 (OEM) 20800 Mpixels/sec
Difference: 45632 (219%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) GeForce GTX 980M
Manufacturer nVidia nVidia
Year October 2010 October 7 2014
Code Name GF104 GM204
Memory 1024 MB 4096 MB
Core Speed 650 MHz 1038 MHz
Memory Speed 3400 MHz 4000 MHz
Power (Max TDP) 150 watts 100 watts
Bandwidth 108800 MB/sec 128000 MB/sec
Texel Rate 36400 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 336 1536
Texture Mapping Units 56 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield