Compare any two graphics cards:
GeForce GTX 460 1GB vs GeForce GTX 980M
IntroThe GeForce GTX 460 1GB features a GPU core clock speed of 675 MHz, and the 1024 MB of GDDR5 memory runs at 900 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the GeForce GTX 980M, which features a core clock speed of 1038 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 96 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 980M should theoretically be a bit superior to the GeForce GTX 460 1GB in general. (explain)
Texel RateThe GeForce GTX 980M is much (about 164%) faster with regards to texture filtering than the GeForce GTX 460 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 980M is superior to the GeForce GTX 460 1GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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