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GeForce GTX 480 vs GeForce GTX 980M

Intro

The GeForce GTX 480 features a GPU clock speed of 700 MHz, and the 1536 MB of GDDR5 RAM runs at 924 MHz through a 384-bit bus. It also is made up of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the GeForce GTX 980M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1038 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this model. It features 1536 SPUs as well as 96 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 480 3650 points
Difference: 5826 (160%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 480 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

In theory, the GeForce GTX 480 is 39% quicker than the GeForce GTX 980M overall, due to its greater bandwidth. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 49408 (39%)

Texel Rate

The GeForce GTX 980M is much (approximately 137%) faster with regards to texture filtering than the GeForce GTX 480. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 57648 (137%)

Pixel Rate

The GeForce GTX 980M is a lot (approximately 98%) better at AA than the GeForce GTX 480, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 32832 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 980M
Manufacturer nVidia nVidia
Year March 2010 October 7 2014
Code Name GF100 GM204
Memory 1536 MB 4096 MB
Core Speed 700 MHz 1038 MHz
Memory Speed 3696 MHz 4000 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 177408 MB/sec 128000 MB/sec
Texel Rate 42000 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 480 1536
Texture Mapping Units 60 96
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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