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GeForce GTX 980M vs Radeon HD 5970

Intro

The GeForce GTX 980M features a GPU core speed of 1038 MHz, and the 4096 MB of GDDR5 memory runs at 1000 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.

Compare all of that to the Radeon HD 5970, which has GPU core speed of 725 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also is made up of 1600 Stream Processors, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon HD 5970 294 Watts
Difference: 194 Watts (194%)

Memory Bandwidth

The Radeon HD 5970 should in theory be a lot faster than the GeForce GTX 980M in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 128000 (100%)

Texel Rate

The Radeon HD 5970 will be quite a bit (about 133%) more effective at texture filtering than the GeForce GTX 980M. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 132352 (133%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5970 is a better choice, by far. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 980M 66432 Mpixels/sec
Difference: 26368 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 5970
Manufacturer nVidia AMD
Year October 7 2014 November 2009
Code Name GM204 Hemlock XT
Memory 4096 MB 1024 MB (x2)
Core Speed 1038 MHz 725 MHz (x2)
Memory Speed 4000 MHz 4000 MHz (x2)
Power (Max TDP) 100 watts 294 watts
Bandwidth 128000 MB/sec 256000 MB/sec
Texel Rate 99648 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 1536 1600 (x2)
Texture Mapping Units 96 160 (x2)
Render Output Units 64 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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