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GeForce GTX 980M vs Radeon HD 7950

Intro

The GeForce GTX 980M comes with a GPU clock speed of 1038 MHz, and the 4096 MB of GDDR5 RAM runs at 1000 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 TAUs, and 64 Raster Operation Units.

Compare all of that to the Radeon HD 7950, which has core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1536 MB of GDDR5 RAM. It features 1792 SPUs along with 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon HD 7950 7731 points
Difference: 1745 (23%)

Zcash Mining Hash Rate

Radeon HD 7950 235 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 80 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon HD 7950 200 Watts
Difference: 100 Watts (100%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7950 should in theory be a lot superior to the GeForce GTX 980M overall. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 112000 (88%)

Texel Rate

The GeForce GTX 980M will be a bit (about 11%) faster with regards to texture filtering than the Radeon HD 7950. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 10048 (11%)

Pixel Rate

The GeForce GTX 980M is quite a bit (approximately 160%) better at full screen anti-aliasing than the Radeon HD 7950, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 40832 (160%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 7950
Manufacturer nVidia AMD
Year October 7 2014 January 2012
Code Name GM204 Tahiti Pro
Memory 4096 MB 1536 MB
Core Speed 1038 MHz 800 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 100 watts 200 watts
Bandwidth 128000 MB/sec 240000 MB/sec
Texel Rate 99648 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 96 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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