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GeForce GTX 980M vs Radeon HD 7870

Intro

The GeForce GTX 980M comes with core clock speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the Radeon HD 7870, which has GPU clock speed of 1000 MHz, and 2048 MB of GDDR5 memory running at 1200 MHz through a 256-bit bus. It also features 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon HD 7870 6230 points
Difference: 3246 (52%)

Zcash Mining Hash Rate

Radeon HD 7870 172 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 17 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon HD 7870 175 Watts
Difference: 75 Watts (75%)

Memory Bandwidth

In theory, the Radeon HD 7870 should perform a little bit faster than the GeForce GTX 980M overall. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 25600 (20%)

Texel Rate

The GeForce GTX 980M should be a lot (approximately 25%) better at AF than the Radeon HD 7870. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 19648 (25%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980M is the winner, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 34432 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 7870
Manufacturer nVidia AMD
Year October 7 2014 March 2012
Code Name GM204 Pitcairn XT
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 1000 MHz
Memory Speed 4000 MHz 4800 MHz
Power (Max TDP) 100 watts 175 watts
Bandwidth 128000 MB/sec 153600 MB/sec
Texel Rate 99648 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1536 1280
Texture Mapping Units 96 80
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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