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GeForce GTX 980M vs Geforce GTX 680

Intro

The GeForce GTX 980M has core speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 96 TAUs and 64 ROPs.

Compare all that to the Geforce GTX 680, which makes use of a 28 nm design. nVidia has clocked the core speed at 1006 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this specific model. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Geforce GTX 680 7650 points
Difference: 1826 (24%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Geforce GTX 680 195 Watts
Difference: 95 Watts (95%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 should be 50% faster than the GeForce GTX 980M overall, because of its greater data rate. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 64256 (50%)

Texel Rate

The Geforce GTX 680 should be much (approximately 29%) faster with regards to AF than the GeForce GTX 980M. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 29120 (29%)

Pixel Rate

The GeForce GTX 980M should be much (more or less 106%) better at full screen anti-aliasing than the Geforce GTX 680, and capable of handling higher screen resolutions better. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 34240 (106%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Geforce GTX 680
Manufacturer nVidia nVidia
Year October 7 2014 March 2012
Code Name GM204 GK104
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 1006 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 100 watts 195 watts
Bandwidth 128000 MB/sec 192256 MB/sec
Texel Rate 99648 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1536 1536
Texture Mapping Units 96 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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